It starts out as a graphic issue. I made a pretty banner with text that has a gradiant drop shadow. I need the image to be transparant so that it will look right on a textured background. The problem is, when I convert the file to a gif, it switches to indexed color rather than RGB flattening the color layers and the gradient becomes one color and looks terrible. I tried to make a transparant jpg, but that didn't work because there's always a "line" around it. I think because the dpi level of jpgs is too high for a fading transparancy?
ANYWAY....to get around all this crap I created my logo and put it on my textured background and put it in a frame...and it looks great! So instead of having my banner on a textured background, it IS the background. I made the background for that table 1024 pixals wide so that it wouldn't repeat for someone that has a high screen resolution. Well...I get to work and apparantly some people have their screen resolution set to 1280 pixals causing that banner/background to repeat...and look terrible...so now I am trying to figure out a way to fix it. Is there anyway I can do that WITHOUT making the background/banner 1280 pixals wide? Even as a gif, wouldn't that take forever for a dial-up to load? Also...what if there are HIGHER screen resolutions out there. Moniters keep getting bigger...how big do I have to go?
I tried making it work with tables, and it worked to an EXTENT... but it causes the top frame to no longer match up with the left frame. I'm at a total loss!!
Posts: 1015 | Location: Atlanta, GA USA | Registered: 06-04-02
That's fine but then how do U keep the background from getting to big, overlapping, and looking ugly as stated in the second half! How do U keep the background a standard size! Perhaps